Open sethjames9001 opened 2 months ago
Forgot to mention that I am using 2.19 version of the Plug in and Add On.
I have decided to try to go back to 2.13 but I cant figure out how to get the older version
CC4.5 broke the replace mesh API. Amongst other things, so the mesh update doesn't work via the Datalink.
You can still do it by hand using the "Export Replace Mesh" function of the export panel, and using the CC4 Menu > Replace Mesh, with the body selected.
seems to be fixed in today's CC4.5 update?
Hi Victor , Thank you sooo much for making this add on. I just found the Go-b function. This has really been a game changer! I previously wasnt really using CC4. Im a blender guy I just couldn’t get into CC4. I can see how this is going to make CC4 extremely useful to me. I cant thank you enough!!!
Also thanks for the quick reply. Im not going to have a chance to work for a few days. First thing Im going to test this. I was not aware of the manual shape import. Im going to try that asap.
Thanks Seth
On Thu, Sep 26, 2024 at 3:17 AM Victor Soupday @.***> wrote:
seems to be fixed in today's CC4.5 update?
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Im using the Go-B plug in and following this tutorial.
https://www.youtube.com/watch?v=mgUTZ4GeItQ&list=PLF_njfrUU9cFhi6EMr3xCscGz64zp_3tt&index=39
The goal is to use blender to edit the Custom ARKit Blendshapes. A01 -A52
After altering the mesh in Blender and clicking "Mesh" on the add on nothing happens. I get a message in CC "Replace Mesh: CC3_BasePlus/CC_Base_Body" I see "Replace Mesh Success!" in the Console Log. But the mesh does not update within CC4.
Im using Blender 4.2.1 and CC4 version 4.5
I have also tried editing the shape keys in Blender and sending the whole character back by clicking "Go CC" The expressions do not update based on the shapekey updates in Blender