If a character with animations is loaded into an existing project that is built with a frame rate other than 60fps, it is always automatically switched to 60fps.
Even if the FBX file was exported from CC with 25fps, this value is ignored and the project is overwritten with 60fps.
This is especially problematic in a scene with existing Alembic and other objects.
When importing FBX files exported with iClone it works fine, only with files exported with Character Creator it does not work.
If a character with animations is loaded into an existing project that is built with a frame rate other than 60fps, it is always automatically switched to 60fps. Even if the FBX file was exported from CC with 25fps, this value is ignored and the project is overwritten with 60fps. This is especially problematic in a scene with existing Alembic and other objects.
When importing FBX files exported with iClone it works fine, only with files exported with Character Creator it does not work.