Closed butaixianran closed 1 year ago
Resetting the armature transform scaling will break all the animations in the character so it's not a good idea to do that by default.
Then I wonder why daz importer can get the unit right and still won't break any pose or animation.
In pose mode, change location of root bones like CC_Base_BoneRoot or CC_Base_Hip to like 100 meters. It just moves 1 meter, but it displayed as 100m in the panel.
So, bone's location unit is still in cm, which should be meter in blender.
In Object mode, move the whole armature is ok though.
After apply all transform on armature in Object mode, this issue is gone.
So, it must forget to do the apply job in script.