soupday / cc_blender_tools

Add-on for Blender, for importing and auto-setup of character creator 3 & 4 and iClone 7 & 8 character exports into Blender.
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Eyes do not always render properly in Blender #52

Open jdavies opened 2 years ago

jdavies commented 2 years ago

I have a CC3 character who's eyes show a glassy black orbs in Blender 3.01. I have a link to the output here. It's only this specific character that seems to have the problem. All of my other CC3 characters (animated in the latest iClone) have eyes that show normally. I can provide the Blender file, the character FBX export from iClone or any other file you need for analysis. I have looked at the shaders for the other characters with the "good" eyes ands their shader looks slightly different from this one (ie no scalara on the black eyeed character)

I'm using the latest version of CC3, iClone and Blender 3.0.1 and version 1.1.9 of the CC3 tool (which is a Godsend!).

soupday commented 2 years ago

Are there cornea materials in the eye and does the shader group look like this:

Untitled1

soupday commented 2 years ago

Some eyes aren't "digital human eye" materials in CC, they've been causing issues all over the place. Can you remember where the eyes in this character originally came from?

jdavies commented 2 years ago

Well, that solves one mystery, lol. Here is the screenshot of my cornea shader: cornea_shader It has no diffuse information at all. Looking in CC# I just see the character as CC Base: Screenshot (62) If you need any more info, please let me know. Thanks!

jdavies commented 2 years ago

Not sure if this helps but of the 5 characters I created, only one has the problem. Looking at that characters eye materials in CC3 I see that they all use the Traditional shader. Screenshot (64)

soupday commented 2 years ago

I wonder if those cornea materials are meant to be completely transparent, as it looks like there is something in the Eye materials, underneath.