soupday / cc_blender_tools

Add-on for Blender, for importing and auto-setup of character creator 3 & 4 and iClone 7 & 8 character exports into Blender.
GNU General Public License v3.0
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CC4 Jaw open or V_Open don't work #82

Open butaixianran opened 2 years ago

butaixianran commented 2 years ago

In Blender, Jaw open and Viseme V_Open don't work:

cc4_v_open_blender

This is how it should be in CC4:
cc4_v_open_cc4

Reason:
In CC4, Facial morph "Jaw Open" and Viseme morph "V_Open" are not just a morph, it is a driver which combines a morph and rotation of Jaw_Root bone.

But after export cc4 character into fbx, this driver is gonna. So, if we import this fbx into blender or any other 3d tool, shape key "Jaw Open" and "V_Open" is no longer a driver, so it won't rotate the Jaw_Root bone, and mouth won't open.

Solution:
In Daz to Blender's bridge addon, it offers 2 kind of solutions for something like this:

To handle mouth open for CC4, I think this addon need to do something similar, or ask Reallusion converts all those "mouth open" drivers into a real morph when exporting to fbx.

PS: Brow shape keys have the same issue.

nexvice commented 1 year ago

Excellent suggestion!

ikrowni commented 1 year ago

Is this why my mouth isn't opening properly when exported back into CC4 after making edits in blender? Been trying to figure this problem out all day now. I'm new to CC4 is there a fix/solution for this yet? I see something about daz solution but not going roundtrip from CC4>blender>CC4