When converting normal maps in Unity (atlasing normal maps for example) the normal maps get wrong color. This is due that temporary the calculation needs to be done in normal color space not in normal mode. The RLEditor.cs script I guess forces the map to be identified as normal map this causes mis calculation with normal maps.
You can disable the auto conversion in this menu
Could we find another way. People maybe get confused why normal maps are suddenly broken. For us it took a while to figure out why suddenly the normal maps are broken
When converting normal maps in Unity (atlasing normal maps for example) the normal maps get wrong color. This is due that temporary the calculation needs to be done in normal color space not in normal mode. The
RLEditor.cs
script I guess forces the map to be identified as normal map this causes mis calculation with normal maps.You can disable the auto conversion in this menu
Could we find another way. People maybe get confused why normal maps are suddenly broken. For us it took a while to figure out why suddenly the normal maps are broken