soupday / cc_unity_tools_HDRP

Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline.
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Cloth Physics - Magica Cloth 2 Colliders Misaligned #96

Open ALLCAPS2636 opened 2 weeks ago

ALLCAPS2636 commented 2 weeks ago

Unity 2022.3.42f1 CC/iC Importer 1.6.3 HDRP 12 Magic Cloth 2 (2.11.1)

Enable Cloth Physics > Magica Cloth 2

Magica Cloth Colliders get generated, but they appear to be in:

  1. Arm colliders in wrong pose (A? vs T) image

  2. Incorrectly aligned to body All colliders slightly offset and rotated image

soupday commented 2 weeks ago

How did you export the character?

It looks like it's been exported with an A-pose bind pose. It needs to be exported with Unity option in a T-pose bind pose, because the colliders are aligned to the bind pose.

ALLCAPS2636 commented 2 weeks ago

Used the CC/IC --> Blender pipeline. Added bones to hair, then Export to Unity option of CC/iC tools. If I check the FBX that got written by opening it in Blender, character is in T-Pose.

Edit: It's a problem on my end. Checking the Blend file, the character somehow lost the T-Pose. I'll have to try re-connecting it to CC4, reestablish T-Pose then re-export to Unity. Sorry for the false alarm.

soupday commented 2 weeks ago

It might be possible to re-work the collider setup in Unity to take the bind pose into account. It would be nice not to be limited by the T-pose export option (because that's all it's really for). I'll see if I can get that into the next version.

ALLCAPS2636 commented 2 weeks ago

Do you have a roadmap for both the Blender and Unity tools? They're absolutely fantastic now that I've adopted them into my pipeline.

soupday commented 2 weeks ago

Not so much a roadmap as a rough to-do list.

Blender:

Unity: