Open BrianAmadori opened 1 year ago
Offending code in Physics.cs:
private void ReadPhysicsJson(QuickJSON physicsJson, QuickJSON characterJson)
{
QuickJSON shapesJson = physicsJson.GetObjectAtPath("Collision Shapes");
QuickJSON softPhysicsJson = physicsJson.GetObjectAtPath("Soft Physics/Meshes");
if (shapesJson != null)
{
....
What's exporting JSON version 1.20?
CC4.31 / iC8.31 only ever export 1.10. (at least to Unity & Blender)
I am just producing an FBX via the export route.
i'm starting to suspect that the json export have changed in a very recent version. I'm re-exporting old-characters and now all of them have the new json format.
I'm on the same version and everything is still 1.10.
Have you installed any add-ons (from the reallusion hub or otherwise) to CC4 or iClone recently? (iClone and CC4 share some functionality) I'm wondering if something there could have 'upgraded' the json export.
i have headshot 2 and skingen. all the official stuff. nothing fancy.
this was working ok a few days ago and i just downloaded some assets, but no plugins.
there's some way i can check the full status of the app for you to debug? like a initialization log?
El jue, 17 ago 2023 a las 0:45, Victor Soupday @.***>) escribió:
I'm on the same version and everything is still 1.10.
Have you installed any add-ons (from the reallusion hub) to CC4 or iClone recently? (iClone and CC4 share some functionality) I'm wondering if something there could have 'upgraded' the json export.
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Well... this is weird as hell. I restarted CC4 and...
So, I wasted all my day with this issue, now it fixed itself and I don't have a way to reproduce it again. I swear that my sanity is OK.
I think I can reproduce it:
Did you by any chance accidentally export a character to Maya first. (Exports to Maya use version 1.20.) Any subsequent exports after that even if you change the target to something else are locked to 1.20.
As this is quite easy to do by accident, I think I may need to add a warning message that the JSON is wrong if it detects version 1.20.
This might also explain some odd import results some people report, where the character looks like it was exported with the wrong target even though they are sure it was for Unity.
Or if it's not too much effort, I'll just have it parse version 1.20 correctly, then it won't matter.
Oh, good call, that makes total sense.
I just tried to export a character with Maya target, and then with Unity3D hoping that i'd get stuck with the 1.20, but the behaviour was correct. I wonder if after an entire day of work without closing the app it glitched out somehow.
You can try to parse 1.20, but maybe a cheaper fix is to just throw a log error with the recommendation of changing targets and restart CC / iC if the version keeps being wrong?
In all honesty it is less effort just to make it work with 1.20 than having to explain over and over that this is bug and how to fix it.
And you'd be surprised at how many people just completely ignore the console logs.
In 1.20 we have:
In 1.10, however, the
Physics
/Collision Shapes
hierarchy is reversed:The current parser is only supporting the 1.10 model, 1.20 fails and no colliders nor cloth is generated. For me, this currently means that CC3+ characters cannot get working clothes.
I suspect there are more changes because JSON schema versioning is just not supported at all in the source code.