The Source Academy Game has been largely dissociated with the main CS1101S course, mainly because (1) we do not provide clear incentives for students to play the game, and (2) the game does not integrate CS1101S content into the gameplay itself.
After a discussion with @martin-henz, the decision is to integrate the current Paths system with the game. Two changes are needed for this to happen:
The Paths should only be accessible through the respective game chapters.
The game content should be more aligned with the paths content (and vice versa).
This will allow a seamless integration of the game into the course while also providing incentives via the XP earned upon completion of Paths.
A CP3108 Games team, or other interested developers, can take up (1) and investigate hiding specific columns of the navigation bar (in this case, Paths) from Source Academy. (2) should be (and only can be) done by both the teaching team and the storywriters for the game. Afterwards, the game chapters can redirect students to the Paths page directly via the assessment id, which is already possible through the current game engine.
For this, the admin panel could provide a column "visible in student frontent" that lets admin decide to display/hide the assessment type from the frontend.
The Source Academy Game has been largely dissociated with the main CS1101S course, mainly because (1) we do not provide clear incentives for students to play the game, and (2) the game does not integrate CS1101S content into the gameplay itself.
After a discussion with @martin-henz, the decision is to integrate the current Paths system with the game. Two changes are needed for this to happen:
This will allow a seamless integration of the game into the course while also providing incentives via the XP earned upon completion of Paths.
A CP3108 Games team, or other interested developers, can take up (1) and investigate hiding specific columns of the navigation bar (in this case, Paths) from Source Academy. (2) should be (and only can be) done by both the teaching team and the storywriters for the game. Afterwards, the game chapters can redirect students to the Paths page directly via the assessment id, which is already possible through the current game engine.