sourcebots / competition-simulator

A simulator for Smallpeice Virtual Competitions
https://docs.sourcebots.co.uk/
MIT License
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Remove all ball joints on crane #74

Closed Adimote closed 3 years ago

Adimote commented 3 years ago

The crane robot currently has some weird behavior, it acts completely solid until the crane picks up a cube. After picking up a cube the cube swings around. The problem here is when you let go of the cube, the hook starts behaving weirdly: when you move around it snaps to an angle, no matter which direction you move it.

Also, this solves an issue with the radar rotation being inconsistent due to the hook swinging around.

jefftheprogrammer commented 3 years ago

The cube and the hook no-longer swings around.

RealOrangeOne commented 3 years ago

Instead of this, is it possible to move the receiver instead so it's outside the ball joint (and thus not affected by it). This way there are fewer simulator changes, and fewer rigid bodies which hopefully reduces the chances of "yeeting".

jefftheprogrammer commented 3 years ago

@Adimote hello. We have a new idea. Can you move the transmitter to the ball joint (where the hook joins the rigid cable)?

Adimote commented 3 years ago

closed in favour of #75

WillB97 commented 3 years ago

The issues with yeeting tokens is a bug where the balljoints are are exceeding their limits. the motors all have a maximum force set so it would be more stable without balljoints.

PeterJCLaw commented 3 years ago

Suggest we close this as it's no longer relevant?