sourcemars / cocos2d-android-1

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CCRiple3d not working #101

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. CCRipple3D actionMove = CCRipple3D.action(convertedLocation, 200, 40, 100, 
ccGridSize.ccg(50, 50), 30); 
2. CCCallFuncN actionMoveDone = CCCallFuncN.action(this, 
"spriteMove3DFinished");
3. CCSequence actions = CCSequence.actions(actionMove, CCStopGrid.action(), 
actionMoveDone);
4.runAction(actions);

What is the expected output? What do you see instead?
The game freezes, GC frees more than 15 objects

What version of the product are you using? On what operating system?
cocos2d-1, on nexus

Please provide any additional information below.

I appreciate for your help

Original issue reported on code.google.com by basili...@gmail.com on 21 Oct 2011 at 9:49

GoogleCodeExporter commented 8 years ago
i have a doubt in CCRipple3d...
i was create a Ripple3d but i have a question when rippile starting time take 
that duration i cant understand what i do????

Original comment by bine...@indocosmo.com on 27 Nov 2012 at 1:19

GoogleCodeExporter commented 8 years ago
get around your problem
write code from scratch

regards
vassilis

Original comment by basili...@gmail.com on 28 Nov 2012 at 7:52