Open GoogleCodeExporter opened 8 years ago
It looks like there are many Bitmaps in memory. They wait to be transformed in
GL textures. Try to set Max VM heap size in your emulator to higher value.
Original comment by opengen...@gmail.com
on 18 Dec 2010 at 1:36
There is no problem with below [Process 1], but [Process 2] is not working.
[Process1]
Direct call puzzleGame Scene or titleLayer Scene->puzzleGame Scene
[Process2]
titleLayer Scene -> puzzleSelLayer Scene -> puzzleGame Scene
I think that autorelease not working well
Thank you.
Original comment by car3...@gmail.com
on 20 Dec 2010 at 5:28
I woud try explicitly purging the CCTextureCache before loading the second
scene. I think the bitmaps are still in memory. I have had lots of issues with
large images and android and garbage collection. Do a google search for large
images and android.
Original comment by ghemp...@gmail.com
on 21 Jan 2011 at 9:45
On CCTextureCache add bitmap.recycle() method after each bimap usage. It worked
for me...
Original comment by sbok...@gmail.com
on 14 Apr 2011 at 10:50
Original issue reported on code.google.com by
car3...@gmail.com
on 17 Dec 2010 at 6:29