sourencho / ungroup_game

A multiplayer game about temporary alliances written with a custom engine in C++ and SFML
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Create "connecting" state for client #108

Closed sourencho closed 4 years ago

sourencho commented 4 years ago

Currently the client displays the game without its own group until it receives its player id from the server. This is coded really hackily and doesn't communicate to the user that it's "connecting"/"longing".

Additionally the player id is fetched every (pre)update step in a very inefficient manner...