Closed sourencho closed 4 years ago
I suspect this has to do with network updates.
If you shut off the server while a client is running and test the collision with the client only running with interpolation, this doesn't seem to happen.
Keep in mind that collision events, or any events for that matter, aren't sent over the network.
Given interpolation (#213) this problem now manifests in a different form: #214
Notice how the group bounces off once without the collision animation (sparks) and without changing velocity direction (arrow)