Currently the entire game state is broadcasted to all players.
For efficiency and fairness we probably want to send a filtered game state for each player.
For example, we send the resources of all the players, but we might want to keep this a secret from players. Or we might want to only send game objects in a certain radius of the player.
@copacetic this is esp relevant for bots.
Currently the entire game state is broadcasted to all players.
For efficiency and fairness we probably want to send a filtered game state for each player.
For example, we send the resources of all the players, but we might want to keep this a secret from players. Or we might want to only send game objects in a certain radius of the player. @copacetic this is esp relevant for bots.