sourencho / ungroup_game

A multiplayer game about temporary alliances written with a custom engine in C++ and SFML
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Client IP hard-coded means no multi-client support #154

Closed copacetic closed 4 years ago

copacetic commented 4 years ago

The CLIENT_IP is a hard-coded value in the code. It is used for sending UDP replies, this essentially means two different clients on different IP's can't access a single server.