sourencho / ungroup_game

A multiplayer game about temporary alliances written with a custom engine in C++ and SFML
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Improve debug metrics #162

Closed sourencho closed 4 years ago

sourencho commented 4 years ago

SPS and UPS are opaque (even forgot what they stand for) and not very accurate because they averages over all of time making it hard to notice change. They should probably average over the last minute or something. We should also have metrics to track server and networking performance.