sourencho / ungroup_game

A multiplayer game about temporary alliances written with a custom engine in C++ and SFML
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Network updates in both direction deteriorate over time #166

Closed sourencho closed 4 years ago

sourencho commented 4 years ago

When you connect many clients to a remote server the game becomes unplayable within minutes due to networking issues.

Issues I've noticed with

Within a couple of minutes: