The background moves relative to the players position. Due to player jitter caused by flaws in interpolation (#201), the background jitters and is very distracting.
I've turned off m_backgroundController.update(player_position) for now in PR #190.
A solution to this issue without fixing player jitter (and cleaner code in general imo) is to make the background update relative to the camera (m_playerView) rather than the player.
The background moves relative to the players position. Due to player jitter caused by flaws in interpolation (#201), the background jitters and is very distracting. I've turned off
m_backgroundController.update(player_position)
for now in PR #190.A solution to this issue without fixing player jitter (and cleaner code in general imo) is to make the background update relative to the camera (
m_playerView
) rather than the player.