Move into ClientGameController and simplify how data is passed in by
just passing in GameObjectController. Means I don't have to update
function definitions every time I want to pass any data...
Also, I fixed the greedy bot to actually take into account the win
conditions, instead of dumbly trying to consume all resources.
Move into ClientGameController and simplify how data is passed in by just passing in GameObjectController. Means I don't have to update function definitions every time I want to pass any data...
Also, I fixed the greedy bot to actually take into account the win conditions, instead of dumbly trying to consume all resources.
Description
Description of changes
Fixes
Fixes #X