I broke the code once where when the client connected a player and group wasn't created for them and they basically couldn't interact with the game.
This would be a simple but helpful integration test.
It would also be great to test connected and disconnecting many clients back-to-back.
I broke the code once where when the client connected a player and group wasn't created for them and they basically couldn't interact with the game. This would be a simple but helpful integration test.
It would also be great to test connected and disconnecting many clients back-to-back.