Is your feature request related to a problem? Please describe.
When trying to optimize for possible damage, there is something DS3's SoulsPlanner allowed you to do, that none of the ER planners I am aware of are capable of currently, that is to calculate how item buffs (greases or other consumable-based buffs) impact player stats or weapon stats.
Describe the solution you'd like
An implementation akin to how DS3 SoulsPlanner (https://soulsplanner.com/darksouls3) has it; a check box next to the item allows to toggle the player/weapon stats with and without the buff enabled.
Describe alternatives you've considered
Unfortunately, I do not know how else this could be implemented.
Additional context
Having this would allow players to optimize characters for weapon or player buffs without having to trial-and-error or to calculate scaling/AR differences separately.
Application
Is your feature request related to a problem? Please describe. When trying to optimize for possible damage, there is something DS3's SoulsPlanner allowed you to do, that none of the ER planners I am aware of are capable of currently, that is to calculate how item buffs (greases or other consumable-based buffs) impact player stats or weapon stats.
Describe the solution you'd like An implementation akin to how DS3 SoulsPlanner (https://soulsplanner.com/darksouls3) has it; a check box next to the item allows to toggle the player/weapon stats with and without the buff enabled.
Describe alternatives you've considered Unfortunately, I do not know how else this could be implemented.
Additional context Having this would allow players to optimize characters for weapon or player buffs without having to trial-and-error or to calculate scaling/AR differences separately.