Currently, the controllers emit the target ray only when the select button is pressed. They should instead keep emitting the target ray not just when select is pressed. This matches the behavior that oculus exposes. This can simply be achieved by removing the corresponding event listeners
Description
Currently, the controllers emit the target ray only when the select button is pressed. They should instead keep emitting the target ray not just when select is pressed. This matches the behavior that oculus exposes. This can simply be achieved by removing the corresponding event listeners