Open DiaTheAngel opened 6 years ago
i don't understand how to change potions textures :c
Try uploading your current pack so we have something to work off to help you
molotov_overlay
molotov
`{ "animation": { "frametime": 3, "frames": [ 0, 1, 2, 3,
]
} }` molotov.png.mcmeta (animation)
type=item items=minecraft:splash_potion texture.potion_bottle_splash= molotov.png texture.potion_overlay= molotov_overlay.png nbt.display.Lore.*=Want to heat things up?
molotov.properties
As a side note, I was eventually able to remove the enchantment glint, but this was only by making a cit.properties file and putting the `useGlint = false, but this gave me another problem: while I thought it was the overlay making the potion bottle purple, it is actually the colour of the potion liquid itself. The overlay didn't really have anything to do with it it seems..
The thrown potions don't have a name so they can't use CIT by name.
Oh, alright, well I guess that solves the thrown potions. However, what is causing my overlay to not work? :(
Hello everyone, as part of a Resource Pack I'm making, I'm changing splash potions that are named 'Molotov' to a texture of a Molotov. However, I cannot for the life of me seem to figure out how to remove the glint.
I created a
cit.properties
file in my CIT folder, and putuseGlint=false
as stated in the cit.properties file. NothingI tried making a no_glint.properties file, and put this into it
type=enchantment items=splash_potion damage=7 damageMask=16447 texture=no_glint
Still nothing
I also tried putting
useGlint=false
in the molotov.properties filetype=item items=minecraft:splash_potion texture.potion_bottle_splash=molotov.png texture.potion_overlay=molotov_overlay.png nbt.display.Name=Molotov useGlint=false
but still got nothing at allAnd when thrown, it doesn't throw the custom potion texture, it just throws the standard potion texture
Am I doing something wrong or is it an Optifine issue?