Open genandnic opened 6 years ago
I like the -0.5 gamma screenshot. Combine it with a torch in the left hand and enabling Dynamic Lights, and then you have the perfect setting for a Silent Hill 1-themed horror map:
By the way, have you thought about how this should be implemented? I'm suggesting a separate button to toggle the extended interval for the brightness slider, since I suspect that most people is fine with the regular interval.
However, this comes with a cost; the slider will become more sensitive because of the wider interval (-0.5
to 1.5
instead of 0.0
to 1.0
). This issue could of course be countered by extending the slider like how the Fullscreen resolution
slider is in 1.13 pre-releases, but that seems a bit excessive since it takes up two button slots:
+1 I think the range should be increased
@Regnander It could be done just fine inside the current slider, just report values from -50% to +150%. And the width shouldn't be a problem either, look at how render distance works (16 steps more than normal) :stuck_out_tongue:
In vanilla's options.txt, the value 'gamma' determines how dark the game can get. Normally you would set this value using the vanilla brightness slider; moody sets gamma to 0.0, and bright sets gamma to 1.0. But you can manually adjust this setting to a value above 1.0, or even to a negative value, by directly editing options.txt.
I think the results from tinkering with this value are fantastic: https://imgur.com/a/W0cCcTp
But you can't get these results using the vanilla brightness slider. You have to keep editing options.txt if you want to play the game with abyssally dark nights/caves. A more dynamic brightness slider that gives you more control over the gamma level in your game would be amazing!