Closed Cyphall closed 4 years ago
Does it happen in all worlds? When the memory allocation increases, do you get the GC lag spikes (orange in the lagometer) much more often?
So far it happens both on normal worlds and superflat.
I think I wasn't very clear sorry. The leak starts when I alt-tab from the game (with fullscreen enabled only) and the memory increases while the game is unfocused. When I go back to the game, it freezes for some seconds, depending of the amount of leaked memory (freeze for ~3sec with a 1GB leak and ~15sec with a 4.5 GB leak). Also, it doesn't happens in menus, only when a world is loaded.
Here are my specs: Intel Core i5-7600K @4.6GHz Nvidia GTX 1070 16GB Corsair Vengeance @3000MHz (XMP on) Samsung 850 Evo
Should be fixed in E5_pre2.
As stated above, it was already not happening on 1.13, it was more about if you still update the 1.12 version because it is a big mods version or anything else.
I'm experiencing some huge memory leaks while alt tabing using OptiFine 1.12.2 HD U E2 with some shaders packs enabled (does not happens with all packs).
It happens only in fullscreen, with SEUS Renewed 1.0.0 (biggest memory leak, up to 500 MB/s increase) and Sildur's Vibrant Shaders 1.18 High-Motionblur (smaller memory leak but still present) but not with KUDA Shaders 6.1.
For some reasons, there is no memory leak if I set my max FPS to 135 or bellow but it starts happening at 140, and the higher the FPS limit is, the faster the RAM increases, with around 5 MB/s at 140 FPS and 500+ MB/s at Unlimited FPS for SEUS Renewed.
I've tried to make a new .minecraft install and leaving as much options as I could to default (basically just installing optifine and selecting the shaders pack in-game) and it is still happening. So far, I don't have this issue in 1.13.