As mentioned in several other issues such as #2088 and my own #1214, 3d models attached to entities become invisible when look at from specific angles/locations. As a work around, it could be useful if entities could be forced to render, as discussed on Discord.
A proposal for this could be something the likes of:
Basically it's a space-separated array, where either an entity can be forced to always be overriden (armor_stand), or only when it's wearing items in specific slots, like the helmet (armor_stand[head]) or a collection of slots (armor_stand[head,offhand]).
I'm not sure if there is already a "standard" for slotnames, but if not, these could be (following the internal names for these slots as found in Spigots EnumItemSlot):
head
chest
legs
feet
mainhand
offhand
This workaround would have the possibility to at least partially fix this problem
As mentioned in several other issues such as #2088 and my own #1214, 3d models attached to entities become invisible when look at from specific angles/locations. As a work around, it could be useful if entities could be forced to render, as discussed on Discord.
A proposal for this could be something the likes of:
Basically it's a space-separated array, where either an entity can be forced to always be overriden (
armor_stand
), or only when it's wearing items in specific slots, like the helmet (armor_stand[head]
) or a collection of slots (armor_stand[head,offhand]
).I'm not sure if there is already a "standard" for slotnames, but if not, these could be (following the internal names for these slots as found in Spigots EnumItemSlot):
This workaround would have the possibility to at least partially fix this problem