Open DiaTheAngel opened 5 years ago
Moving the door to translucent layer only enables alpha blending. This should only affect the semi-transparent textures.
The translucent geometry is rendered in reverse order (far to near) in order to blend the colors correctly. Usually this makes no problems for opaque textures (except for small performance diference).
The rendering looks like disabled depth test. There may be something wrong in the model, for example wrong face orientation.
The image is very dark, it is hard to see what is the problem. Brightened up version:
solid
translucent
The model is strange, look at this part:
The pixels are not aligned with the edge. In the translucent screenshot the side texture looks stretched as if the UV mapping is not correct.
Custom layer on dark_oak_door set to translucent https://cdn.discordapp.com/attachments/564322408065138710/564967131955986435/unknown.png
No custom layer https://cdn.discordapp.com/attachments/564322408065138710/564967387753873408/unknown.png
Is custom layer messing up with zBuffer or something?