Open alexiaestefania opened 5 years ago
literally. seconds after i posted this, it somehow fixed itself (in pre6). so, i guess that's that then
Please reopen the issue, as it persists in OptiFine 1.14.4 HD U F5
Similar to the above issue. When moving or looking around, the connected texture overlay will flicker:
Even just looking around will cause it to flicker and not render some parts of the overlay: https://imgur.com/a/C5SvJQX
This issue only occurs when OptiFine AND a resource pack with connected textures AND shaders are being used.
OptiFine 1.14.4 HD U F5
I was using ATLauncher and I dropped OptiFine JAR file in the mods folder.
Fabric 0.7.6+build.181
OptiFabric 0.7.1 (1.14.4)
N/A
Obviously the connected texture requires OptiFine. With OptiFine and the resource pack, the overlay is fine and does not flicker. With OptiFine and a shader pack and the resource pack, the overlay flickers when I move or look around.
I made a GitHub account just so I could report this.
I'm having a similar issue with fabric/iris and continuity/overlay textures I'm thinking it's the way the rendering works with texture layers in this case and it puts those textures into the same layer which results in textures flickering one through another as each time you change the angle the renderer calculates different texture to have priority over the other one. It's not a bug, it's an incompatibility, and a very general one.
I guess it'd be enough to put those textures into another layer, although I have no idea what would that layer be called. The one used in my case is "cutout". I haven't found any source for this enumeration values, if it's an enumeration at all.
Hello and good day, all.
When using shaders with the 1.14 Optifine previews 5 as well as preview 6 (latest), I noticed that even though Mizuno's new 1.14 resource pack has support for connected textures grass+gravel, when used in combination with shaders, the grass texture turns into a glowing orange square. Of course, when connected textures are set to OFF, the problem does not happen.
Take a look at the IMGUR album which contains the photos I took of this
information on tests:
shaders: SEUS renewed 1.0.0 Chocapic V7.1 from Medium to Extreme Sildur's VIbrant Shaders Extreme VL 1.72 and Extreme VL 1.21
Optifine version: preview 5 preview 6
resource pack: vanilla mizuno 16 pack 1.14
my specs: AMD FX4300 CPU 16GB memory Nvidia gtx 1050