sp614x / optifine

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(Random Entities) NBT tags for custom textures #2745

Open LorenzoF06 opened 5 years ago

LorenzoF06 commented 5 years ago

It'd be a nice thing if it was possible to apply a texture to an entity only if it has certain NBT tags For example, I am trying to do that if a minecart_chest has a custom name, it will get the texture

skins.2=2
nbt.2={CustomName:"{\"translate\":\"container.boat_chest\"}"}

Well, probably this is impossible also with the name, because the minecart_chest is made from chest and minecart, but I don't know if the name also applies to the minecart part, but anyways, that should be a thing.

Francy-chan commented 4 years ago

Yup, I'm trying to edit a sign texture based on it's text, at first I thought that it's work like CIT, but I was wrong.