Closed Flambou closed 7 years ago
CTM connect by tile and by block should work for transparent blocks. The error log may have more details. Link to resource pack that is not working?
I didn't meant the connect by tile for ctm. When you use the overlay method you can't specify a transparent block to be the neighbour as an "activator". Either way here is an example resourcepack which shows the problem. https://www.dropbox.com/s/r0x2xk7ao7jsjft/Testpack.zip?dl=0 Also it would be nice to be able to "overlay" (with specific tintIndex) textures when using methods like fixed or random.
Currently the neighbour can not be a transparent cube. The limit could be removed, then it would look like this: http://i.imgur.com/ciN6xDP.png
Is there a particular reason why the limit has been implemented? I would really appreciate if it would be removed.
The limit is a performance optimization and also when the overlay is on a transparent block it is not visible from below which looks strange:
If this is not a problem, the limit can be removed.
Updated overlays to check for a full cube model instead of opaque cube. It should work for glass, stained glass and ice. Coming in next preview D3.
Thank you very much :D
It seems like the ConnectBlock and ConnectTile specifications aren't working for transparent blocks e.g. glas or leaves. Also it would be nice to make it possible for all ctm methods to be overlayed with an own tintIndex