Cooldown animations can be added with overrides but are a pain to work with and are inefficient for standard generated models (each frame is a single .png file then you have to do the frame time maths in the .json file Etc). A "cooldown" folder in cit could contain the animations/overlays similar to how enchantment glints work.
Also are renderpass, dial and lead textures from mcpatcher going to be implemented at some point?
The default texture is hardcoded and in my opinion looks out of place. Some options in cit.properties would be usefull such as:
enderpearlCooldown=false chorusfruitCooldown=false
Cooldown animations can be added with overrides but are a pain to work with and are inefficient for standard generated models (each frame is a single .png file then you have to do the frame time maths in the .json file Etc). A "cooldown" folder in cit could contain the animations/overlays similar to how enchantment glints work.
Also are renderpass, dial and lead textures from mcpatcher going to be implemented at some point?