Closed RacingWatermelon closed 4 years ago
This is a (well) known issue affecting shaderpacks that use a specific method to detect the hand due to a bug in OptiFine for 1.15. Related: #3646
Same for me, I've had the issue since the first shader-compatible release. Walking also messes around with the hands, especially backwards.
Duplicate of #3646. Fixed in pre17.
Turning on motion blur for any shader in all of the optifine 1.15.2 releases causes the arm to blur and glitch out. This did not happen on optifine 1.14.4.