Closed yunomic closed 4 years ago
The warnings can be safely ignored and are 100% caused by SEUS Renewed, not by OptiFine. Some of them exist due to bad code/laziness (e.g. not removing old keys from the shader settings), some because Sonic Ether uses features which are deprecated in the used version of GLSL.
EDIT: Everyone gets those warnings (regardless of the Minecraft and OptiFine version) and none of them affect the look/visuals.
Thanks telling that. Now I understood SEUS shader is not an issue. But why my shader looks strange?There is no shadow on blocks.
SEUS-Renewed-v1.0.1 Flank of blocks look like painted. With F3
But maybe not all of shaderpacks arent working BSL_v7.1.04.1.1 I think no irregular points are there
There was someone encounted a similar problem https://github.com/sp614x/optifine/issues/2788#issue-481924941 He solved by setting old lighting to default and smooth lighting to 100% My setting is same from that,but nothing changed
There are shadows. I think you mean ambient occlusion/AO. Enable SSAO in the shader options of SEUS Renewed. Try it without other mods as they can cause bugs/issues and make sure that old lighting is set to default (on the right side in the menu where you can select shaderpacks). If nothing works, try deleting optionsof.txt
in your .minecraft
folder to reset all settings related to OptiFine.
SSAO enabled only optifine is in mods folder and this is mod list old lighting is setted to default But nothing changed and deleted optionsof.txt in my .minecraft And this is the result Is shader working?
This is not an OptiFine bug. This is how the shader pack was made.
[Forge version]14.23.5.2854 [Optifine version]Optifine_1.12.2_HD_U_F5 [Shader]SEUS-Renewed-v1.0.1 No other installed mods
↓This is the world which is applied SEUS shader
↓This is the log when I applied SEUS shader shaderlog.txt
In the log,there are many "WARNING" words but I cant find the way to fix them. Please help