Open jmshrv opened 4 years ago
I confirm this bug, only on a less powerful configuration. It seems that when using shaders, the frame rate is somehow artificially lowered by itself. Even when using very weak shaders, the FPS falls almost to zero, if you look at the terrain, of course. When looking at the sky or an area free of everything, the FPS tries to stabilize, but it turns out very, very bad.
@TerminalHash What are your specs? I'm wondering if this only affects AMD users
My specifications:
[System]
OS: Void Linux
Arch: x86_64
Kernel: 5.6.19_1
Desktop: WindowMaker
Display Server: x11
[CPU]
Vendor: AuthenticAMD
Model: AMD Athlon(tm) II X2 280 Processor
Physical cores: 2
Logical cores: 2
[Memory]
RAM: 7.8 GB
Swap: 8.0 GB
[Graphics]
Vendor: X.Org
OpenGL Renderer: AMD JUNIPER (DRM 2.50.0 / 5.6.19_1, LLVM 10.0.0)
OpenGL Version: 4.5 (Compatibility Profile) Mesa 20.1.1
OpenGL Core: 4.5 (Core Profile) Mesa 20.1.1
OpenGL ES: OpenGL ES 3.1 Mesa 20.1.1
Vulkan: Not Supported
Videocard - AMD Radeon HD 6770
I forcing OpenGL 4.3 and 4.5 on open driver Radeon, And this situation was repeated equally. Checked by thumb - from the weakest shaders to the most powerful. Naelego's Cel Shaders 1.0.4 ----> bump-shadow-waving-0.9.9 (Tweaked) ----> Chocapic13 Shader v4 Ultra ----> Chocapic13 Shader v7.1 ----> BSL_v7.1.05p2 ----> Sildur's Vibrant Shaders v1.27 Extreme SEUS Shaders not working on Radeon driver It’s not known why, from the v8 to the Renewed versions. All shaders at first showed stable FPS and after a few minutes everything rolled down to almost zero. Without shaders everything is completely stable.
I have the same issue on the 1.16.1 release :/
I also report this issue, activating any shader on Linux and the performance will tank immediately, I checked GPU usage and it does not even exceed 15%.
CPU: AMD Ryzen 7 2700X GPU: Nvidia RTX 2060 RAM: 26GB Kernel: 5.6.7-050607-generic Nvidia Driver Version: 450.57
I also tested running Optifine via Wine and I don't get this performance problem, although I have severe I/O lag this way so playing on Wine is not ideal.
This problem is also happening for me on all Sildur's shaderpacks. For a few seconds the framerate is like expected, 120 or so, and then drops to the low 40s and eventually to under 30. CPU: Ryzen 9 5950X GPU: Radeon Vega 56 RAM 32GB Arch Linux/Linux/Mesa
I can confirm, this bug does not only occur with AMD processors. I've had the same problem for Ubuntu and Linux Mint.
CPU: Intel core i7 11800H GPU: RTX 3050 Ti RAM 16GB
I've had about 16FPS with any shaders, regardless of their performance weight. (fabric with sodium/iris and a bunch of others, 1.19 and 1.20)
When using any shaders (tested Sildur's Enhanced Default, chocapic13, Vanilla Plus), my FPS starts out great (150+ FPS) but slowly drops to 60 over about half an hour. This happens with any shader and even happens if I just stay still for half an hour.
Here are my specs:
I am using the latest preview_OptiFine_1.15.2_HD_U_G1_pre26. I have tried both OpenJDK 14 and OpenJDK 8.