Open CreepyLord opened 7 years ago
This is a known problem, but so far I am not able to find what is the cause. Does it happen more often when teleporting around? Is there a way to reproduce it reliably?
Yeah it happens much more often when tping to people in spectator mode and going through dimensions in survival.
I don't know how to cause it as other players I know with the same version of optifine and mine craft aren't having issues with it, probably something with my gpu and optifine.
Actually I do have more than 30 crash reports of the same reason. Would that help?
Does it crash more often when teleporting near (inside the visible chunks) or far (outside of the visible chunks)?
far (outside of the visible chunks) Or moving very fast in spectator(loading a lot of new chunks in a short period of time),
this crash report happened whenever im in combat then crashed report appeared, then 2nd time i get crashed whenever im in spectator mode going too fast with loading chucks? not understand how does it causing it.
Well, for me it mostly occurs when loading a lot of new chunks. I have no idea what is causing it too
3rd time crashed again whenever im in spectator each time i died and not moving ( i was AFK for 2min) then crash report appeared.
So far I can not reproduce the crash. Tried flying in creative, teleporting around, loading a lot of new chunks, etc. also single-player and multiplayer.
flying in creative is also causing this, whenever im not in spectator such as hypixel warlord whenever i play minigames and pressed "C" as im running then combat begin the crash report appeared, either i have to walk to not cause this crash report, only crash report whenever i go too fast and huge chucks appear then crashed.
@sp614x try tping to players with the spectator mode thingy and going through end portals both sides
Hello it's the problem fixable?
cro.txt Additional crash-report log in case it helps. Can't tell you how it happened, ~that's a sssssecret~ I don't know :(
I found a way to reproduce this nearly every 10-20 minutes. https://hastebin.com/qiqosijije.pas
If anyone cares. I have a plugin I built that allows a player to tour the Minecraft network. Traveling from server to server. (built for Twitch). This bug literally breaks the whole idea. Because Minecraft will crash about every 10-20 minutes with this error. Ive tested and tested. It seems no computer is immune. I would be glad to rig up a system for a dev to play with that could recreate the error much faster.
i get a similar error (seems to be happening more and more) i crash with Description: Tesselating block model
java.lang.ArrayIndexOutOfBoundsException: 3
as soon as i hit my macro to log in, (started happening about a month ago sporadically but now it happens at least once a day)
@BluPenDragon Have you tried with latest version C7? It has some bugfixes that should fix it.
im running 1.10.2 and using E3 its the latest available so idk what to do... downgrade?
I mean E7 for 1.10.2, it is based on C7 for 1.12.2.
oh... ok ill give it a try, E3 was the latest available when i downloaded but thanks
Any Update? And also I think this issue is because of connected texture, source
When I tp to players or just wonder around in spectator mode with 1.11.2_Optifine_HD_U_B5, I'd sometimes get the Tesselating block model error and cuases my game to crash. Here is the crash report
---- Minecraft Crash Report ---- // Sorry :(
Time: 1/28/17 3:46 PM Description: Tesselating block model
java.lang.ArrayIndexOutOfBoundsException: -1 at akb.a(SourceFile:194) at akb.b(SourceFile:82) at ChunkCacheOF.b(ChunkCacheOF.java:73) at alu.d(SourceFile:347) at atm$a.a(BlockStateContainer.java:367) at brc$b.a(BlockModelRenderer.java:580) at brc.renderQuadsSmooth(BlockModelRenderer.java:183) at brc.b(BlockModelRenderer.java:110) at brc.a(BlockModelRenderer.java:74) at brc.a(BlockModelRenderer.java:54) at bra.a(SourceFile:65) at bte.b(RenderChunk.java:293) at bta.a(ChunkRenderWorker.java:119) at bta.run(ChunkRenderWorker.java:47) at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head -- Thread: Client thread Stacktrace: at akb.a(SourceFile:194) at akb.b(SourceFile:82) at ChunkCacheOF.b(ChunkCacheOF.java:73) at alu.d(SourceFile:347) at atm$a.a(BlockStateContainer.java:367) at brc$b.a(BlockModelRenderer.java:580) at brc.renderQuadsSmooth(BlockModelRenderer.java:183) at brc.b(BlockModelRenderer.java:110)
-- Block model being tesselated -- Details: Block: minecraft:stone[variant=stone] Block location: World: (160,48,80), Chunk: (at 0,3,0 in 10,5; contains blocks 160,0,80 to 175,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Using AO: true Stacktrace: at brc.a(BlockModelRenderer.java:74) at brc.a(BlockModelRenderer.java:54)
-- Block being tesselated -- Details: Block type: ID #1 (tile.stone // arc) Block data value: 0 / 0x0 / 0b0000 Block location: World: (160,48,80), Chunk: (at 0,3,0 in 10,5; contains blocks 160,0,80 to 175,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Stacktrace: at bra.a(SourceFile:65)
-- Affected level -- Details: Level name: MpServer All players: 1 total; [bps['CreeperLord170'/652403, l='MpServer', x=79.32, y=80.00, z=-2174.87]] Chunk stats: MultiplayerChunkCache: 117, 117 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (0,21,0), Chunk: (at 0,1,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 75990524 game time, 75923751 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities:
ERRORConcurrentModificationException: null Retry entities: 0 total; [] Server brand: vanilla Server type: Non-integrated multiplayer server Stacktrace: at bnq.a(WorldClient.java:524) at bes.b(SourceFile:2539) at bta.run(ChunkRenderWorker.java:57) at java.lang.Thread.run(Thread.java:745)-- System Details -- Details: Minecraft Version: 1.11.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 66135528 bytes (63 MB) / 287309824 bytes (274 MB) up to 1213726720 bytes (1157 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1200M -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 Launched Version: 1.11.2-OptiFine_HD_U_B5 LWJGL: 2.9.4 OpenGL:
ERRORRuntimeException: No OpenGL context found in the current thread. GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported.