sp614x / optifine

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CEM and keypoints animation #469

Open Galingueur opened 7 years ago

Galingueur commented 7 years ago

I made a model larger than the original pig. But the model doesn't work because the head is too far from the original pig's head position. So, in-game, when this mob turns his head, it's goes too far from the body and float in the air. Like this : a2

It's happened because i can't change the keypoint of the original animation of the pig. You can see below that the mob have odd animation for the head and the leg, because the keypoint for the animation of the pig are below the keypoint wanted for my mob. a1

So, I would like to be able to change theses keypoint to make bigger mob than minecraft.

sp614x commented 7 years ago

The download link asks for a decription key. You can upload it to github by drag & drop on the editor area.

Galingueur commented 7 years ago

Oups, sorry. here the pack : Pig cem.zip

Galingueur commented 7 years ago

Hello sp614x, Problem is solved, we can translate the keypoint animation with offset in the animation part.

mexbotdude commented 7 years ago

how could you solve it? I dont get it