Open gXLg opened 3 years ago
The incorrect rendering in the inventory is the only bug here. Everything else is expected behavior.
Random textures are only supported if the texture being randomized is within the texture/entity
folder
texture variants are the only ones that belong in optifine/random/entity
Description of Issue
Depending on the texture path in java part model file, the textures of shulker boxes are being rendered wrong. Either it's my mistake, or optifine's.
Files
/assets/minecraft/optifine/cem/
shulker_box.jem
shulker_overlay.jpm
/assets/minecraft/optifine/random/entities/shulker/
shulker_overlay.properties
shulker_overlay.png
shulker_overlay2.png
shulker_overlay3.png
/assets/minecraft/textures/entity/shulker/
shulker_overlay.png
The bug
If in the jpm file I specify:
then this renders: You can see every shulker box having a single pixel overlay
If in the jpm file I specify:
then this renders: You can see the shulker boxes rendering correctly when placed, but wrong in the inventory