Open fayer3 opened 2 years ago
I think this has to do with the alpha discard being to high.
doing no discard in gbuffers_skybasic
seems to fix this.
@fayer3 Could you tell me how to edit the code to achieve that?
add alphaTest.gbuffers_skybasic=off
at the end of the shaders.properties file
Description of Issue
the sunset and sunrise, which usually have a smooth transition into the sky, have a harsh transition when using sildurs enhanced default
Steps to Reproduce
OptiFine Version
1.17.1_HD_U_H2_pre1
Installation Method
standalone installer
F3 Debug Screenshot