Open eccentricdevotion opened 2 years ago
~Seems to be resolved by changing:~
nbt.display.Name=Cyberman Chest
to nbt.display.Name=ipattern:*cyberman*
So the issue seems to be when a mob is wearing the armour - the NBT rule is applied correctly when a player wears the armour, but not when, for example, a zombie does.
Seems to be related to operating system / chipset...
Working OK on WIndows 10 NOT working on macOS with M1 chip / graphics processor
Also related (working on Win10, not on macOS) the following CTM rule:
method=fixed
matchBlocks=minecraft:iron_door:half=upper
tiles=tardis_door_upper_inside.png
biomes=minecraft:the_void
Happy to do testing on an M1 Mac :)
Description of Issue
I have been using Optifine for a number of years to retexture armor for my TARDISWeepingAngels Spigot server plugin I equip zombies and skeletons with armor with a custom display name, then use Optifine's CIT to use a new texture. The CIT property files all look similar to:
If I comment out the NBT rule the custom armor textures work, but of course are applied to all iron armor.
The image below shows issues with NBT rule enabled - the helmet and arms are vanilla custom item models This image shows the result of commenting out NBT rule and reloading resource pack
Steps to Reproduce
/twa spawn CYBERMAN
OptiFine Version
OptiFine_1.18.1_HD_U_H4
Installation Method
Standalone installer
Other Installed Mods
No other mods
F3 Debug Screenshot
Prior Testing