Open ewanhowell5195 opened 2 years ago
Removed creeper armor and minecart dirt from CEM docs. Fixed block breaking particles. Fixed lilypad GUI color. Fixed potion color names: https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/color.properties#L47 Fixed clouds property: https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/color.properties#L300 Fixed lavadrop colormap. Fixed grass and sugar cane custom colors.
The end fog distance is changing when the enderdragon is not visible, maybe this is the problem. How to reproduce the end skybox problem?
Fixed attaching multiple CEM parts to one bone.
The enchantment types should also be fixed, they are together with potion colors.
Fixed the custom end sky with shaders.
This was the pack I used for testing: OptiFine Test.zip
background.properties
nothing works #2052 #5655
biome_palettes.txt
[FIXED] block particles dont tint
biome_palettes_grid.txt
[FIXED] block particles dont tint
cem.model.txt
[FIXED] creeper armor bone needs removing from the docs as it causes model error [FIXED] minecart dirt bones need removing from the docs as it causes model error
[FIXED (in new template)] illusioner hat bone renders too high [FIXED] models only load the one part if it is dumplicated (see creeper.jem/jpm from test pack)
left 1.16, right 1.17/1.18
[FIXED] CEM animation scaling no longer works as of 1.15
cit.properties
useGlint doesn't work
cit_single.properties
[FIXED] enchantment type doesn't work blend doesn't work https://github.com/sp614x/optifine/issues/5304 (if this isnt implemented it should mention in the doc that it currently doesn't work)
color.properties
[FIXED] lilypad property doesn't tint in UI [FIXED] lilypad property particles unaffected [FIXED] potions properties don't work [FIXED] clouds property doesn't work [FIXED] lavadrop.png doesn't work [FIXED] swampgrass.png doesn't affect particles [FIXED] swampgrass.png doesn't affect grass (cross model) [FIXED] swampgrass.png doesn't affect sugarcane [FIXED] swampfoliage.png doesn't affect particles
debug_keys.txt
F3 + L is now used in vanilla, this would need a new keybind
emissive.properties
emissives do not work on:
i know some of these probably don't need it im just documenting it here
random_entities.properties
paintings don't work #2413 dragon doesn't work #5067 #3750 #6325 #6222 #6135 emissive textures don't work (dragon_eyes, spider_eyes, phantom_eyes) #6486 #3451 #4189 #5982 [FIXED] horse doesn't work in the inventory (probably donkey and mule too) #1371
sky.properties
[FIXED] end skybox buggy with shaders. If you go far away, the skybox starts rendering in front of the world.
Theres probably more if I missed something comment it