sp614x / optifine

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Texture garbled when using shaders (Dense Ores Mod) #673

Open hiimcody1 opened 7 years ago

hiimcody1 commented 7 years ago

Running Minecraft 1.10.2 with Forge 12.18.6.2297 and OptiFine_1.10.2_HD_U_D8

Textures from this mod are garbled only when using shaders, regular OptiFine renders correctly. In the screenshot, I am holding dense iron, however all ore blocks are scrambled in a similar fashion. I've also attached my run log.

There is an issue open on the Dense Ores dev's page as well. Not sure if the bug is on their side or yours.

Tried the following shaders:

Modlist:

2017-05-29_23 42 49

runlog.txt

sp614x commented 7 years ago

The Dense Ores mod may be using a custom vertex format, which is not compatible with shaders. Only BLOCK and ITEM formats can be used with shaders.

hiimcody1 commented 7 years ago

Alright. Thanks for pointing me in the right direction. I'll bug the author of the Dense Ores mod.

On May 30, 2017 8:49 AM, "sp614x" notifications@github.com wrote:

The Dense Ores mod may be using a custom vertex format, which is not commatible with shaders. Only BLOCK and ITEM formats can be used with shaders.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/sp614x/optifine/issues/673#issuecomment-304883879, or mute the thread https://github.com/notifications/unsubscribe-auth/AA9s4ngsfRlr3lmY-t4xAJC348IJpp_oks5r_B5MgaJpZM4Np01- .