sp614x / optifine

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[Shader] Strings uses wrong shader program #6745

Open ColdIce1605 opened 2 years ago

ColdIce1605 commented 2 years ago

Description of Issue

Instead of using gbuffers_terrain as expected for string it is using textured or textured_lit instead. Found by me, reported to be unexpected behavior by buildboy.

Steps to Reproduce

Load into a world place string down and use base150 in shaderlabs discord, string doesn't appear where expected unless you edit textured to include + chunkoffset

Pack can be fouind here https://discord.com/channels/237199950235041794/960320448594329630/960695936013717534

OptiFine Version

H7-pre3

Installation Method

Forge without any mods other than optifine

Fabric/Forge Version

Forge

F3 Debug Screenshot

https://i.imgur.com/38tt9gg.png

Remarks

The pack was renamed by me so the names won't match but thats it.

ColdIce1605 commented 2 years ago

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