Open Tanks4teh opened 2 years ago
Same issue here. This 4x4 black tiles area expands down by 1 to 4 tiles, thus covering whatever texture had that spot to begin with. How many tiles are covered seems to be random for each machine.
It appears to affect all shaders that support PBR materials.
looked at the textures from misa 1.19a-pre this seems to be caused by the conduit wind, where the normal textures are 256x8192 animated ones, and the specular is only a single frame 64x64
Well it's still a bug then. This is the only texture where mismatched resolutions are a problem.
Description of Issue
When running Minecraft while using shaders (BSL) and an HD resource pack (Misa's 64x64), some textures will inexplicably glow, despite no emissive maps being set for them in the pack. The issue is often temporarily resolved by reloading textures with F3+T, but will reappear when the game is restarted. When running the -DsaveTextureMap=true argument in the JVM parameters, the assembled atlases for both specular and diffuse textures show a potential source for the error. Inexplicable 1x1 green dots appear in the diffuse atlas, and a large black rectangle appears in the specular atlas. In this case, the black blob intersects with basalt and the top textures of barrels.
Steps to Reproduce
OptiFine Version
OptiFine 1.19 HD U H8
Installation Method
Direct installation by running the JAR file
Log Files/Crash Reports
latest.log
F3 Debug Screenshot
Prior Testing
Additional Information
The screenshots show the hand item of Basalt glowing while the block in the world is unaffected. This is because the Basalt texture in this pack has heavy CTM implementation, with the atlas anomalies not appearing anywhere near the portion of the atlas that pertains to CTM A handy highlight of the blob in question by compositing the diffuse textures over the specular textures. Full versions of the atlases will be attached below. https://www.dropbox.com/s/y5hmbwubpfqrpuc/textures_atlas_blocks_0.png?dl=0 (diffuse atlas was too large to upload directly)