Open ImGamez opened 7 years ago
If you delete the texture reference in the JPM, e.g. "texture": "shulker_box",
, the model uses the default entity texture. This is how you can use Randomobs with CEM, and also how you can keep the colours.
Thanks that solved my problem, because i only wanted to change the model keeping the textures, i think that in the cem_part.txt documentation, should be added a new line next to "texture" saying if you omited that property the model will use the default texture.
Anyway, i think that the possibility of modify each shulkerbox color model individually would be nice! (if it would possible), Thanks!
The documentation already states that only the elements "models" and "part" are required. All missing elements take the values from the vanilla model. https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/cem_model.txt#L86
Since its only one model name defined for the Shulker Box (shulker_box), it override all the color variants, since in-game are different blocks (white_shulker_box, purple_shulker_box, magenta_shulker_box, etc), it would be good to define them as separate models (if it's possible), or a way to assign different textures depending on the box color in the .jpm file (as far i know there is no way to do that already, if there is already a way to do that let me know how). Thanks!. Pictures of what I mean: