When the client has just loaded a block, any cross-chunk block updates caused by the player will be incorrectly displayed. For example, in this video, I put a bucket of magma in one chunk to another chunk, and the magma will not be rendered. The same goes for other players or other blocks. I tried to uninstall Optifine and found that the bug disappeared.
The condition of this bug is probably that it needs to be in a region higher on the y axis, such as y=65 in the video, and the chunk in which the block is placed has not been interacted with before.
Steps to Reproduce
Join a new world.
Enable F3 + G.
Stand in a chunk and place any block in another chunk which hasn't been interacted with. (The block location should be over 64)
OptiFine Version
OptiFine HD I5 Ultra
Installation Method
I dropped the JAR file into "mods" folder.
Fabric/Forge Version
It's from Feather Client.
OptiFabric Version
OptiFabric-v1.13.25
Other Installed Mods
Starlight EntityCulling Collective CustomCrosshair
(I tried to uninstall these mods but it didnt solve the problem)
Description of Issue
When the client has just loaded a block, any cross-chunk block updates caused by the player will be incorrectly displayed. For example, in this video, I put a bucket of magma in one chunk to another chunk, and the magma will not be rendered. The same goes for other players or other blocks. I tried to uninstall Optifine and found that the bug disappeared. The condition of this bug is probably that it needs to be in a region higher on the y axis, such as y=65 in the video, and the chunk in which the block is placed has not been interacted with before.
Steps to Reproduce
OptiFine Version
OptiFine HD I5 Ultra
Installation Method
I dropped the JAR file into "mods" folder.
Fabric/Forge Version
It's from Feather Client.
OptiFabric Version
OptiFabric-v1.13.25
Other Installed Mods
Starlight EntityCulling Collective CustomCrosshair (I tried to uninstall these mods but it didnt solve the problem)
Log Files/Crash Reports
latest.log (It was reproduced at 16:17)
F3 Debug Screenshot
Prior Testing
Additional Information