Closed MushirMickeyJoe closed 9 months ago
Ewan Howell said the following and he's right:
the fix is to set some weights where they are not equal at spawning models.1=1 2 weights.1=50 49 works for example reason why it seems to not work:
your model randomisations are PERFECTLY lining up with your texture randomisations when it should be spawning as scorpion1, it is instead spawning as a spider
my b
my files.zip
Pack ^
OF version: 1.20.1-OptiFine_HD_U_15_pre6
I have a model for spiders in deserts looking like scorpion using CEM, and I wanted to apply a few random variants for it, but for some reason the game sticks exclusively to scorpion2.png, and never shows me the first texture. Including a properties file in optifine/random/entity does not fix this behaviour.
just the second variant
The main texture, "scorpion.png" - referenced in my spider2.jem - never shows up, regardless of a .properties file.