sp614x / optifine

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Instansing Props Render in Optifine pipeline #7661

Open liray-dev opened 2 months ago

liray-dev commented 2 months ago

image I have a need to connect a deferred renderer, the most beneficial way for me would be to wedge in a pipeline optifine. Going through a bunch of issues, as well as optifine documentation, I didn't find any explicit examples of connecting a optifine fragment shader :(

2024-05-01_13 55 00 2024-05-01_13 54 54

Questions:

As a result, I would like to expect shadow projection into the world, as well as the pbr itself from BSL

I would be glad to get a link to an article or another question similar to mine. Thank you very much in advance.

By the way, there are some attempts to replicate rendering as in mcgltf and shader image image

Naturally no result, very much looking forward to your support!