sp614x / optifine

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Suggestion: CEM based on entity/tile name. #937

Open ghost opened 7 years ago

ghost commented 7 years ago

Zero idea if this is already on the to-do list or not, but if it's not, here it is. Being able to change the model of a tile entity/entity with CEM depending on the tile/entity's name would be great.

Examples for tile entities; Name a chest "Orange Chest", and it'll render a model with the chest but with orange stripes. Or name it "Spruce Crate", and it'll turn into... a spruce crate.

Example for a normal entity: Renaming a spider to "Black Widow", and it'll turn into a model that more resembles of a black widow.

ToWipf commented 2 years ago

Is there any update?

I want to rename a chicken to penguin to change the model and texture to a penguin.

Or is that still possible now?