Open geenium opened 7 years ago
Items models don't have layers: https://minecraft.gamepedia.com/Model#Item_models How should the layers be implemented?
I'm referring to the layer textures that item/generated can use. Generated items have 5 layers, layer0 - layer4 they are specified in the textures compound for items.
The baked model used in the game does not have information about the layers. It may be possible to detect the layer textures if the model is "builtin/generated".
I have a feeling this might be way too complicated to implement.
Ability to specify a layer to add/replace texture on for item in cit property file.
ie layer=<0-4 | all> default - all
Specifying a layer would add the texture to that layer for the item, or if there is a texture on that layer replace it, setting layer to 'all' would only use the texture specified and remove other texures on all layers if there is any.